
”We don’t stop playing because we grow old, we grow old because we stop playing” – George Bernard Shaw
What is this website about:

Me in a nutshell
About me and how I plunged into the game development career.

My game projects
Games I’ve been involved in as a programmer, game and level designer, and team leader.

My little workshop
Blog about my work and studies. What I’m currently working on and my thoughts on hot topics.
Cracking the nutshell
Short video about me and my game dev journey I started a while back! Open for opportunities and all sorts of projects. Don’t hesitate to ask!
Projects
Here are the projects I've been either involved in or done as a solo.
Seeker : My Shadow

- My role: Level Designer
- Developer: Jestercraft
- Game Engine: Unity/C#
Seeker: My Shadow is a co-op puzzle game played simultaneously in VR and on desktop. As a level designer, my job was to build levels and puzzles – keeping in mind the two points of view! I loved every challenge this project threw at me!
Fiends and Foes

- My role: Lead Designer & Lead Code
- Developer: N/A
- Game Engine: Unity/C#/Photonengine
Fiends and Foes is a fast-paced battle royale game to be enjoyed with friends. Currently, it’s in the prototype/demo phase and we plan to continue its development later in 2022. We have plans for extended game mechanics and more weapons and levels.
Cursed gold of the sky Pirates

- My role: Game programmer
- Developer: Miniboss Game studios
- Game Engine: Unity
The Cursed Gold of the Sky Pirates is an endless runner type of game, which was pretty much the first game I made. I learned about combining different systems within the game and a lot of basic coding.
Antler's Inferno

- My role: Team leader, Game programmer
- Developer: N/A
- Game Engine: Unity/C#
Antler’s Inferno is a 2D platformer game prototype we made in a small group as a study project. In addition to game programming, I got the opportunity to pump up my team-leading skills.
Demon Runner

- My role: Lead Designer & Lead Code
- Developer: N/A
- Game Engine: Unity/C#
Demon Runner was yet another school assignment. As we were given 1 day to make a simple game, I took it as a good opportunity to test out Unity’s lighting settings and mess around with them.
The Lost Students

- My role: Game programmer
- Developer: N/A
- Game Engine: Unity/C#
The Lost Students is a study project we made for Taitotalo with a small team. The game prototype is an old-school point ’n’ click adventure, where I worked mostly on the game mechanics.