Mikael Karlbom

Hi, I’m Mikael.

Tinkerer, AI enthusiast, QA Engineer, and Game Developer

I am a creator at heart. Having a deep love for games, technology and science. I enjoy creating and exploring new ideas, especially in the realm of AI and game development.

See my games Read my CV

Now making: The Long Burn Space sim in the spirit of Elite and The Expanse In development

What I’m up to

Notes from my desk, newest first.

  1. The Long burn alpha and AI shenanigans

    The long burn, my current game project is closing to alpha. I have been working on it for a while now, and it’s finally starting to take shape. The game is currently a semi-idle space game, meant to play in background while you code/work/doomscroll. Players can manage their own ship and mine/trade resources from various stations in solar system. The alpha version will include basic gameplay mechanics, such as resource gathering, ship upgrades,missions, and a simple trading system.


    While working on the game, I have been experimenting with AI, implementing it to QA frameworks and going through Hugging Face’s AI courses.

  2. New site is live

    Everything I make, in one place: my games, the developer tools I build, and this log for whatever is on my desk right now.

Games

All projects

Tools

Open source on GitHub

  • playwright-agentic-kit

    Playwright E2E template where AI agents plan, write and repair tests from structured app context, and humans review every change.

    TypeScript · Playwright · QA · AI agents

  • llm-eval-kit

    QA template for AI-proposes, human-decides workflows: pipeline tests, golden-dataset evaluation, and seeded faults that prove the evaluation can fail.

    Python · LLM evaluation · QA · pytest

  • DevMenuTool

    Modular in-game debug menu for Unity. Mark methods with [DevMenu] and call them at runtime. Attributes, reflection and UI Toolkit.

    C# · Unity · UI Toolkit · Reflection

  • PerfGoblin

    Performance overlay for Unity: FPS, memory breakdown, script timings and frame-spike analysis in the Game View. Stripped from release builds.

    C# · Unity · Profiling

  • TestGoblin

    Test automation framework for games.

    C# · Test automation

Open to work

Looking for my next role in tools, QA automation or game programming.

Full CV