Hi, I’m Mikael.
Tinkerer, AI enthusiast, QA Engineer, and Game Developer
I am a creator at heart. Having a deep love for games, technology and science. I enjoy creating and exploring new ideas, especially in the realm of AI and game development.
What I’m up to
Notes from my desk, newest first.
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The Long burn alpha and AI shenanigans
The long burn, my current game project is closing to alpha. I have been working on it for a while now, and it’s finally starting to take shape. The game is currently a semi-idle space game, meant to play in background while you code/work/doomscroll. Players can manage their own ship and mine/trade resources from various stations in solar system. The alpha version will include basic gameplay mechanics, such as resource gathering, ship upgrades,missions, and a simple trading system.
While working on the game, I have been experimenting with AI, implementing it to QA frameworks and going through Hugging Face’s AI courses.
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New site is live
Everything I make, in one place: my games, the developer tools I build, and this log for whatever is on my desk right now.
Games
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The Long Burn
Space sim in the spirit of Elite and The Expanse
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Seeker: My Shadow
Co-op VR puzzle game.
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Fiends and Foes
Battle royale party game for friends.
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Antler's Inferno
Early alpha of a 2D puzzle platformer.
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Block Buster
Arkanoid-style mini-game.
Tools
Open source on GitHub
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playwright-agentic-kit
Playwright E2E template where AI agents plan, write and repair tests from structured app context, and humans review every change.
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llm-eval-kit
QA template for AI-proposes, human-decides workflows: pipeline tests, golden-dataset evaluation, and seeded faults that prove the evaluation can fail.
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DevMenuTool
Modular in-game debug menu for Unity. Mark methods with [DevMenu] and call them at runtime. Attributes, reflection and UI Toolkit.
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PerfGoblin
Performance overlay for Unity: FPS, memory breakdown, script timings and frame-spike analysis in the Game View. Stripped from release builds.
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TestGoblin
Test automation framework for games.
Open to work
Looking for my next role in tools, QA automation or game programming.