Mikael Karlbom

Projects

Every game I’ve put out, from a Steam VR release to a Pong clone, plus the tools I build for other developers.

Games

5 so far

The Long Burn

Space sim in the spirit of Elite and The Expanse

In development sim/semi-idle · PC

My part: All

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Tools

Open source on GitHub

  • playwright-agentic-kit

    Playwright E2E template where AI agents plan, write and repair tests from structured app context, and humans review every change.

    TypeScript · Playwright · QA · AI agents

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  • llm-eval-kit

    QA template for AI-proposes, human-decides workflows: pipeline tests, golden-dataset evaluation, and seeded faults that prove the evaluation can fail.

    Python · LLM evaluation · QA · pytest

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  • DevMenuTool

    Modular in-game debug menu for Unity. Mark methods with [DevMenu] and call them at runtime. Attributes, reflection and UI Toolkit.

    C# · Unity · UI Toolkit · Reflection

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  • PerfGoblin

    Performance overlay for Unity: FPS, memory breakdown, script timings and frame-spike analysis in the Game View. Stripped from release builds.

    C# · Unity · Profiling

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  • TestGoblin

    Test automation framework for games.

    C# · Test automation

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